The Call of Duty series has become one of the biggest gaming titles in the world with each new release setting the benchmark in terms of units shipped and sales figures. While this success ensures the ongoing success of Activision and the CoD franchise it does bring with it two key challenges. Firstly there is their massive and ever expanding player base. With millions of players the developers need to ensure that they deliver on a satisfying experience for the bulk of their audience. Secondly there is the heightened expectation of CoD world over that expect a specific type of gameplay experience. The pressure of these challenges has had a noticeable effect on Ghosts which finds itself somewhere short of the mark.

Story

The story is mostly told through the eyes of one character, Logan Walker. Players assume the role of Logan for most of the game, with several other playable characters, including an astronaut specialist named Baker, and Logan’s father, Elias Walker making appearances. You will no doubt have seen the German Shepard Riley in the build up to the release of Ghosts and will be glad to know that he does add some noteworthy appearances which unfortunately are mostly limited to the first few missions.

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The campaign mode in Call of Duty Ghosts delivers exactly what you would expect, loads of action, explosions and mayhem. The campaign will see you running across the top of a train while blasting enemies, floating through zero-gravity space whilst engaged in a gun battle and even sprinting through a skyscraper that’s splitting in half. Having said that it doesn’t really try to break any new ground and ultimately doesn’t deliver characters that you feel tied to or a story that you become particularly invested in.

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Presentation

The current-gen Call of Duty engine is definitely showing its age. With the amount of next-gen console demos and recent PC titles, the PlayStation 3 version feels like it’s at the end of its lifespan. Textures could use some work, characters sport noticeable polygon heads at times, and the entire thing is jagged. It seems as if the developers at Infinity Ward opted to push the framerate ahead of graphical beauty.

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On current-gen consoles the CoD engine is starting to show it’s age.

We have seen some games on PS3 recently that have managed to squeeze out some beautiful graphics, but with Call of Duty Ghosts we are sure that all the hardcore FPS fans appreciate the 60 frames per second more. If you are looking for amazing graphics you would be better off waiting for the PS4 (or even the Xbox One if you are really patient) to hit our shores.

Gameplay

Ghosts introduces a new game type called Squads. This mode can be played either solo or with other players including mates, making this an ideal starting point for players that are wary of diving straight into online matchmaking. A squad consists of ten different customizable characters and can be utilized in unique game modes involving AI controlled enemies and AI controlled squad mates.Its a nice addition and helps make the multiplayer experience more accessible to a larger audience.

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There are quite a few new game modes in multiplayer as well as some variations on the older modes. At the end of the day you are getting the same multiplayer experience that you have come to expect from Call of Duty games – a fast paced whirlwind of bullets and action, delivering a rock solid package that contains just what the hardcore CoD audience wants. Infinity Ward have played it safe here by not changing too much. This conservative approach has mostly succeeded in delivering an all round fun experience.

Call Of Duty: Ghosts was developed by Infinity Ward and published by Activision. Our review is based on the Playstation 3 version (also available on PC, Xbox 360, WiiU, PS4 and Xbox One)