Infinite Procedurally Generated Universe
No Man’s Sky is a game about exploration and survival in an infinite procedurally generated universe.
Hello Games’ CEO, Sean Murray, described the game at Sony’s E3 2014 press conference:
“We’ve created a procedural universe. It’s infinite, and it’s one that everyone can share. We’re gonna start every player on a different planet so no two people will have the same experience. This universe we’ve created…it’s so vast, it’s so boundless, it’s actually infinite, and we don’t even know what’s out there.”
If you can see it, you can go there, if you have the resources.
Players are exploring the same infinite universe in parallel and you can choose whether you want to share your discover with other players, like the crafting in Minecraft, where some players would purposely choose not to share formulas with other players.
A galactic map – visible to all players – will document planets and regions to visit, both discovered and unexplored, for all players. Any planet you discover on your journey is marked on your galactic map, along with its name, its atmosphere and what resources you found there. If you choose to, you can then share that information with every other player, uploading it so that it’s shared across everyone’s galactic map
There Is No Hero
In terms of actual gameplay space battles and first-person shooting are some of the core gameplay elements. There is no hero in No Man’s Sky; you are a person in it and you are vulnerable at all time.
However, No Man’s Sky isn’t a multiplayer game, in as much as you’ll never see another player. But your actions have lasting consequences on the universe for all players. Basically it’s a single-player experience, enhanced and maintained by a community playing with a shared purpose – exploration.
Confirmed to be released for PS4 and rumoured to be released on PC.