It seems that Bungie will be tweaking all the weapons on Destiny when the next expansion, Destiny: The Taken King launches in September. This isn’t good news and many fans have expressed their frustration that their favourite weapons will be “nerfed” and decrease the opportunities that come with owning them.

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Destiny: The Taken King

In the weekly update that Bungie posted, they released the upcoming change log with all the details on the tweaks. Have a look:

Auto Rifles

  • Increased base damage
  • Damage falloff starts closer to the player
  • Minor reduction in base stability
  • Damage boost of 10 percent in PvE

Pulse Rifles

  • Reduced base damage for medium rate of fire weapons by 2.5 percent
  • Minor reduction in base stability
  • Increased magazine size

Scout Rifles

  • Increased base damage for medium and high rate of fire guns
  • Increased magazine size
  • Firing from the hip will be less accurate
  • Damage boost of 5 percent in PvE

Hand Cannons

  • Damage falloff starts closer to the player
  • Minor reduction in accuracy while aiming down sights to limit snap-shot reliability at long range
  • Firing from the hip will be less accurate
  • Reduced magazine size
  • Reduce zoom so that aiming down sights favors width over depth


  • Perks that increase lethality at range will be less effective when weapon already has high range stat
  • Reduced Shot Package accuracy buff by 30 percent
  • Rangefinder adds a 5 percent base range increase on ADS (was 20 percent)
  • Precision damage multiplier reduced by 10 percent
  • PvE damage reduced 10 percent

Fusion Rifles

  • Slow charging, high impact guns have decreased range
  • Projectile speed slightly reduced to force players to lead targets beyond medium range
  • Improved accuracy at short range
  • Reduced accuracy at long range

Sniper Rifles

  • The perk Final Round will only affect precision damage

Rocket Launchers

  • Minor increase to blast radius
  • The perk “grenades and horseshoes” to have reduced proximity detonation

Exotic Weapons

Related: Limited Edition Destiny: The Taken King PS4 Releasing In September

Black Hammer

  • Increase ammo inventory to 18 rounds
  • White Nail perk now pulls ammo from your inventory


  • Reduce damage of Wolfpack Rounds

Hard Light

  • Increase base Stability to 80 (was 65)
  • Increase bounce count for Hard Light projectiles
  • Hard Light projectiles are not affected by damage falloff


  • Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP
  • Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked
  • Luck in the Chamber damage bonus reduced by 3 percent


  • Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds

The Last Word

  • Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).
  • Reduce effective range while in ADS.
  • Increase accuracy and precision damage aim assist scale when firing from the hip. “Get three coffins ready.”
  • Fixed bugs with Hipfire damage bonus applying incorrectly


  • Increase base Stability to 60 (was 40)
  • Increase magazine size
  • Cursebringer perk will always trigger on a precision kill
  • Cursebringer explosion has increased radius and deals more damage

No Land Beyond

  • Increase weapon handling speed for faster time to aim, ready, and stow
  • Adjust sights to fix overlap/parallax issue while aimed
  • Increase time decay of The Master to 8 seconds
  • Add an additional 20% Precision Damage bonus while The Master is active


  • Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE
  • Allow DoT to stack up to 5x across multiple landed projectiles –
  • This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP

Related: Bungie Details Destiny: The Taken King’s Content