Platforms: PS4, PC
Reviewed On: PS4
Developer: Capcom, Dimps
Release Date: 16 February 2016
Street Fighter V is the most ambitious fighting game this generation, but it lacks any sort of stand-out content that makes it a worthwhile purchase until Capcom adds new content to the game which it has already revealed is in the pipeline for 2016. Saying that, any fighting game fans will find something to enjoy here, be it thanks to the game’s fantastic combos system, fluid fighting mechanics, or deep online mode.
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Street Fighter V’s launch felt a bit toned down. From the get-go you are welcomed to a main menu with blanked out options, which once selected, inform you that this said mode or feature is not available at the time. When you unlock costumes for example, it says you can buy them in the shop, which is not available right now, making many of the reasons to grind certain modes, feel rather mundane. Capcom plans to re-release the game in April/May with more content and features, but this excuse is just not enough to warrant its early purchase.
The game mainly caters for its online fan base, meaning that if you want to play through the Arcade Mode and enjoy a 10-battle sequence with random encounters and an epic end cutscene, then you will be disappointed to find that the game has no Arcade Mode. The closest you are going to get to any sort of single player experience is the Training Mode and the Story Mode which consists of 4 battles of one round per character, and last around 2 hours. There is no Challenge Mode, but there is a Couch Multiplayer Mode where you can pit yourself against a friend for a pretty intense fight.
Street Fighter V runs on a “Fight Money” system, which is the most concerning thing about this game, and makes it feel like a free-to-play game, which you paid R900 for. Although the currency is unusable at this time, Capcom plans to implement a system where players can use this currency to pay for new characters, costumes and any other content which rolls out over the next few months. If you do not have enough money, the usual will kick in – the use of real money to purchase the characters.
Although lacking basically everything, Street Fighter V does one thing right, and it’s probably the game’s strongest feature – its fighting. Every character, combo, and level has been perfected in the best way possible. Character models are on point, and even the new fighters fit into the series pretty darn well, making you believe they were in the series this whole time. Pulling off combos are much simpler than say, Street Fighter III as the combo system has been revamped since Street Fighter IV, and makes for a less “mashing of all the buttons” experience.
If you are a fan of the series, many of the moves will strike a familiar blow as you perform them, and many of the characters have barely been touched in terms of balancing, so chances are you will still be good with Ryu if you beat up the world with him previously. The new characters are fantastic too and they are all a welcome addition to the series.
Although I anticipated the launch of Street Fighter V, I felt that it not only highlights an underlying issue in the gaming industry with content on launch, but it is also blind robbery for fans new and old. To release a game with so little content for a full price, and then expect gamers to grind for money just to buy the content with or without real money, when new content finally releases, is pure cheek. We all know that Capcom will release another “Ultimate Edition” of the game in the future, so maybe it is best to wait until then, as this edition is just giving into hype which might not even materialise.