Microsoft has announced that Xbox One players will be able to play against PC and PS4 players. Before, PS4, Xbox One and PC owners have always had to stick to their own consoles when playing online titles. Xbox One owners would play on Xbox One servers, and PS4 on PS4. It seems that Microsoft wants everyone to be able to play against everyone as it has hinted at a conjoined server partnership for years now.

RELATED: Plants vs. Zombies: Garden Warfare 2 Review

This is now going to be a reality thanks to Cross Network Play and the first title to be enabled will be Rocket League. Microsoft has stated that it has opened the invitation for other networks to participate as well, clearly hinting that it wants Sony to come to the party to help bring about a unified online experience.

The news broke on the Xbox News blog, where Microsoft made it quite clear that it has already enabled the feature, but it now lies with other console makers and developers to see it through.

First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.

Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.

Playing online with your friends regardless of their console preference has always been a dream we have never actually experienced, but this could all change. It would break down the wall that separates players, opening up one big unified community online. The work has been done now on Microsoft’s end, now it is up to the developers to support this initiative.