Atari has announced that RollerCoaster Tycoon World  will be available through Steam Early Access, starting today 30 March 2016.

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RollerCoaster Tycoon World is the first PC-version of the popular theme park simulation game. Players can take advantage of an all-new advanced rollercoaster building system and an innovative approach to how you manage, run and maintain your theme parks. You’re given complete control to create whatever you want and you get the full experience enjoyed by fans of the RollerCoaster Tycoon franchise over the last few years. Atari Chief Executive Officer, Fred Chesnais, explains:

The RollerCoaster Tycoon franchise is beloved by millions of fans worldwide, which is something we take very seriously. After careful consideration, the decision to go through the Steam Early Access program was made to ensure that we can get RollerCoaster Tycoon World in the hands of the dedicated fans that have followed us throughout the development process as soon as possible. As passionate RollerCoaster Tycoon fans ourselves, we look forward to working with our community and those new to the series on how we can make RollerCoaster Tycoon World the best theme park simulation game possible. Early Access allows us to openly communicate with fans about upcoming content and features and the community will help us shape our roadmap.

If you want to take part in the Steam Early Access you can buy RollerCoaster Tycoon World through the official Steam page starting today (30 March 2016). Participants of the Steam Early Access period will be able to provide feedback which will help shape the final version of the new game launching later this year. During this Steam Early Access period participants can anticipate many new features to roll out as updates and enhancements are made based on user feedback. New features like Dark Rides, Transport Rides and Piece-by-Piece Custom Built Structures will be released along with the Steam Early Access tomorrow. Other key features made available with the Steam early Access launch includes:

  • Genre-Redefining Coaster Builder: Spline-based, 3D track editor allows for the creation of the most creative freeform coasters imaginable. Easily manipulate the track to build the tamest to most puke-inducing coasters by creating loops, banks, corkscrews, inversions and more. Players have the power to test roller coasters before opening the ride to guests to ensure it meets the physics standards required to stay on the track, or the coaster might just jump the rails.
  • Responsive Environments & Guests: Themed zones can be created throughout a player’s park, with various themed rides and objects affecting how much guests enjoy the experience. Sci-fi, Western, and Adventure are just a few themes that will impact not only ratings, but increase the area’s attractiveness to certain peeps.
  • UGC (User-Generated Content) Functionality: For the first time, modding capabilities are integrated directly into the game. Native support of Steam Workshop allows for customer scenery, 3D objects, blueprinted coasters, parks, and more to be imported into the game and seamlessly shared from within the game. The UGC tools have been designed to be accessible and easy to use for everyone.

Atari Executive Producer, Matthew Labunka explains the new features:

Our realistic approach to the graphics and gameplay, combined with several next-gen updates is breathing new life into a franchise that has stood the test of tim. This is just the start for RollerCoaster Tycoon World, as we look to the future of the title and how we continue delivering a fun, immersive experience. Opening up the game to UGC natively allows for unlimited creativity and expansion for years to come both for us and the community.

The following packages will be available from 30 March 2016:

  • Standard Edition: R489.00;
  • Deluxe Edition: R589.00;
  •  Ultimate Bundle: R729.00.

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