We spent the weekend playing the DOOM beta, which was packed full of gore and fast-paced, intense shooting. The latest build of the game was more stable and polished than the alpha which we played last year. The beta included some customization options for guns and your character, which let you stand out from the rest. There was nothing better than launching a rocket into a player from a rocket launcher that looked like a water cannon. Your character could also get a few shades of colour , with different patterns and texture maps which let you look dirty and scratched rather than polished and new.
When it came to the actual gameplay, we were pleasantly surprised. ID seem to be reviving the classic Quake III Arena gameplay with quick deaths, no reloads and constant sprinting. All you need to focus on is how fast you are pulling the trigger and you are good to go. Charging a line rifle to headshot a player and kill him instantly is quick and rewarding, but still requires much skill and precision. You can run around with a rocket launcher and risk damaging yourself, but it all depends on your play style. In the video below, you will see a couple of different kill streaks using various weapons, which shows the diversity of the game’s shooting mechanics.
Another thing you will notice in the video is the demon summon where you are able to take on a role of a demon and mow down enemies with its rocket launcher. The demons will spawn in maps at various times and have a large amount of health. If you kill the player who takes on the demon role, then you can pick it up and carry on with the demon’s power until time is up.
DOOM seems like it is on the right track towards making a solid FPS experience. Although the campaign was not playable in the beta, the multiplayer was more than enough to get a taste of what is to come. DOOM releases on PS4, Xbox One and PC on 13 May 2016.