Call of Duty has been a staple annual release for years now, and this year’s entry, Infinite Warfare, takes us all the way to space. Yes, it is as sci-fi as Call of Duty has ever gone before. The space setting is not the worst thing to ever happen to Infinite Warfare, as the campaign and multiplayer makes great use of it. The space setting, however, is not the problem in Infinite Warfare, as the story goes nowhere, and missions can get a bit tedious, and the locations you visit, all look the same after a while.
Platforms: PC, PS4, Xbox One
Developer: Infinity Ward
Distributor: Megarom Interactive
Release Date: 28 October 2016
Infinite Warfare is filled with famous people. The villain is played by Game of Throne‘s Kit Harington. There are some other great supporting actors like Brian Bloom, Claudia Black, and even David Hasslehoff makes an appearance in the zombie game mode. Unfortunately, all of this falls flat as the characters you meet in Infinite Warfare are forgettable and dull. This is due to the game’s pace, in which the empty plot, and the remarkable acting, clashes, leaving both feeling underwhelming.
Unlike other captain in games, Reyes is more hands on, and as you play the campaign in Infinite Warfare, he will take you through the galaxy.
The space theme works well in Infinite Warfare, but at times the action can feel a little unrealistic. There is so much going on in once scene, that it is hard to pin point enemies, and even survive the onslaught. The massive kickback from enemy fire becomes an irritation, as you can barely get shots in due to your aim being off, and then you have to heal up before dealing with the same thing. Sci-fi gadgets like a Seeker Mine, lets you spawn a spider-like robot that attaches to an enemy and explodes. While other gadgets see you hacking into an enemy robot and controlling it for a short amount of time, before exploding and hopefully killing enemies around you.
Although the gun fights are exciting in Infinite Warfare, it becomes tedious and you are constantly waiting for some big set piece to take place to break up the monotonous pace of the mission. The space fights in Infinite Warfare are cool as you control a space fighter jet through a space battlefield, flying around and killing enemy planes with a vast arsenal of weaponry. Controls however are terribly designed, and often fail to work with you. The chaos on screen, also makes it hard to focus on what exactly you are shooting at. It was just unpolished, and exhausting at times. The same can be said for basic enemies that you face in space stations in Infinite Warfare. They are heavily armored, so you will slowly pick the armor off them, while trying to stay alive. It is just not fun at all.
Before a mission, Infinite Warfare lets you select a loadout, which you can tweak and change, but the game also recommends one for you. However useful this might seem, 30 seconds into a mission, you will be picking up new weapons that enemies drop to register them into your codex anyway, so the loadout feature falls flat completely. Energy weapons help with robot enemies, and the gadgets will decimate groups of enemies at once, but it it not until you really learn to master them, that this becomes the norm. When it does, Infinite Warfare is over as the campaign is a measly 6-hours long. It is not actually until the final moments in Infinite Warfare, that the action we loved so from Black Ops III and Advanced Warfare, truly shows. It is pity that it takes so long to come into play.
Call of Duty would be nothing without its multiplayer, and after Black Ops III’s fast-pace shooting, Infinite Warfare is a slower experience, that goes back to the Modern Warfare roots. You can select from a set of Combat Rigs that have specific abilities, and customize your class around 10 points. Weapons, attachments, and grenades all take up points. So basically every COD ever. It limits your decisions, but at the same time lets you craft the perfect class for your liking. It is the same as every COD to date to be honest, and the new Combat Rigs have just replaced the Specialists from Black Ops III. The only difference in Infinite Warfare, is that you can customize your Combat Rigs with a selection of three weapons, perks, and skills.
A typical match in Infinite Warfare, besides the lag, was fairly pleasant to play. The slower gameplay results in a more controlled match when it comes to gun fights. Black Ops III was fast and most of the time the opposing team would be flying around the map like Spider-Man. Infinite Warfare eliminates this issue by keeping players on the ground more often. The maps have also been cut in half, with most most maps being small to medium in Infinite Warfare.
The best mode in Infinite Warfare has to be the zombies, and the game mode has received some much-needed work. The first map in Infinite Warfare, takes us to an abandoned Space-themed amusement park where we have to survive for as long as possible. The sheer amount of detail and things to do in the mode could be overwhelming. With no clear direction on what to do, you are stuck there to try to figure it out alone….or with three friends. There are new Burn Cards that lets you activate specific abilities once you have filled up a gauge by killing zombies. The cards will grant you extra accuracy, burn zombies which will damage nearby zombies, and even refill your grenades for a short time.
The map in Infinite Warefare is filled with new vending machines like the Magic Wheel which now appears at random positions, but unlike the past weapon crate, the wheels are off until the right one turns on. You can then spin it to get a random weapon. The sheer size of the map is the biggest new feature, if you want to call it that. The map requires generators to run, in which it took us an hour to turn each one on. The surprises we faced in the game were extremely enjoyable, and a step far above the confusing zombie mode in Black Ops III.
Infinite Warfare is, unfortunately, a step back this year after last year’s highly acclaimed Black Ops III. Infinite Warfare is packed with content, but other than the zombie mode, it fails to leave a mark. The Infinite Warfare campaign is short and monotonous, and the multiplayer’s server issues cannot be overlooked. For a R1 500 price tag, it is hard to recommend Infinite Warfare when we have such amazing FPS titles on the market such as Battlefield 1 and Titanfall 2.